При создании мира ‘nether’, игрока телепортирует в лаву, и в консоль спамит это:

При пересоздании мира, нечего не пропадает, все равно телепортирует в лаву!
Код ‘\pocketmine\level\generator\populator\NetherLava’:
<?php
namespace pocketmine\level\generator\populator;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\utils\Random;
class NetherLava extends Populator{
private $level;
private $randomAmount;
private $baseAmount;
/**
* @param $amount
*/
public function setRandomAmount($amount){
$this->randomAmount = $amount;
}
/**
* @param $amount
*/
public function setBaseAmount($amount){
$this->baseAmount = $amount;
}
/**
* @param ChunkManager $level
* @param $chunkX
* @param $chunkZ
* @param Random $random
*
* @return mixed|void
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random){
if(mt_rand(0, 100) < 5){
$this->level = $level;
$amount = $random->nextRange(0, $this->randomAmount + 1) + $this->baseAmount;
for($i = 0; $i < $amount; ++$i){
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
$y = $this->getHighestWorkableBlock($x, $z);
if($y !== -1 and $this->canNetherLavaStay($x, $y, $z)){
$this->level->setBlockIdAt($x, $y, $z, Block::LAVA);
$this->level->updateBlockLight($x, $y, $z);
$this->lavaSpread($x, $y, $z);
}
}
}
}
/**
* @param $x1
* @param $y1
* @param $z1
* @param $x2
* @param $y2
* @param $z2
*
* @return int
*/
private function getFlowDecay($x1, $y1, $z1, $x2, $y2, $z2){
if($this->level->getBlockIdAt($x1, $y1, $z1) !== $this->level->getBlockIdAt($x2, $y2, $z2)){
return -1;
}else{
return $this->level->getBlockDataAt($x2, $y2, $z2);
}
}
/**
* @param $x
* @param $y
* @param $z
*/
private function lavaSpread($x, $y, $z){
if($this->level->getChunk($x >> 4, $z >> 4) == null){
return;
}
$decay = $this->getFlowDecay($x, $y, $z, $x, $y, $z);
$multiplier = 2;
if($decay > 0){
$smallestFlowDecay = -100;
$smallestFlowDecay = $this->getSmallestFlowDecay($x, $y, $z, $x, $y, $z - 1, $smallestFlowDecay);
$smallestFlowDecay = $this->getSmallestFlowDecay($x, $y, $z, $x, $y, $z + 1, $smallestFlowDecay);
$smallestFlowDecay = $this->getSmallestFlowDecay($x, $y, $z, $x - 1, $y, $z, $smallestFlowDecay);
$smallestFlowDecay = $this->getSmallestFlowDecay($x, $y, $z, $x + 1, $y, $z, $smallestFlowDecay);
$k = $smallestFlowDecay + $multiplier;
if($k >= 8 or $smallestFlowDecay < 0){
$k = -1;
}
if(($topFlowDecay = $this->getFlowDecay($x, $y, $z, $x, $y + 1, $z)) >= 0){
if($topFlowDecay >= 8){
$k = $topFlowDecay;
}else{
$k = $topFlowDecay | 0x08;
}
}
if($decay < 8 and $k < 8 and $k > 1 and mt_rand(0, 4) !== 0){
$k = $decay;
}
if($k !== $decay){
$decay = $k;
if($decay < 0){
$this->level->setBlockIdAt($x, $y, $z, 0);
}else{
$this->level->setBlockIdAt($x, $y, $z, Block::LAVA);
$this->level->setBlockDataAt($x, $y, $z, $decay);
$this->level->updateBlockLight($x, $y, $z);
$this->lavaSpread($x, $y, $z);
return;
}
}
}
if($this->canFlowInto($x, $y - 1, $z)){
if($decay >= 8){
$this->flowIntoBlock($x, $y - 1, $z, $decay);
}else{
$this->flowIntoBlock($x, $y - 1, $z, $decay | 0x08);
}
}elseif($decay >= 0 and ($decay === 0 or !$this->canFlowInto($x, $y - 1, $z))){
$flags = $this->getOptimalFlowDirections($x, $y, $z);
$l = $decay + $multiplier;
if($decay >= 8){
$l = 1;
}
if($l >= 8){
return;
}
if($flags[0]){
$this->flowIntoBlock($x - 1, $y, $z, $l);
}
if($flags[1]){
$this->flowIntoBlock($x + 1, $y, $z, $l);
}
if($flags[2]){
$this->flowIntoBlock($x, $y, $z - 1, $l);
}
if($flags[3]){
$this->flowIntoBlock($x, $y, $z + 1, $l);
}
}
}
/**
* @param $x
* @param $y
* @param $z
* @param $newFlowDecay
*/
private function flowIntoBlock($x, $y, $z, $newFlowDecay){
if($this->level->getBlockIdAt($x, $y, $z) === Block::AIR){
$this->level->setBlockIdAt($x, $y, $z, Block::LAVA);
$this->level->setBlockDataAt($x, $y, $z, $newFlowDecay);
$this->level->updateBlockLight($x, $y, $z);
$this->lavaSpread($x, $y, $z);
}
}
/**
* @param $x
* @param $y
* @param $z
*
* @return bool
*/
private function canFlowInto($x, $y, $z){
$id = $this->level->getBlockIdAt($x, $y, $z);
if($id === Block::AIR or $id === Block::LAVA or $id === Block::STILL_LAVA){
return true;
}
return false;
}
/**
* @param $xx
* @param $yy
* @param $zz
* @param $accumulatedCost
* @param $previousDirection
*
* @return int
*/
private function calculateFlowCost($xx, $yy, $zz, $accumulatedCost, $previousDirection){
$cost = 1000;
for($j = 0; $j < 4; ++$j){
if(
($j === 0 and $previousDirection === 1) or
($j === 1 and $previousDirection === 0) or
($j === 2 and $previousDirection === 3) or
($j === 3 and $previousDirection === 2)
){
$x = $xx;
$y = $yy;
$z = $zz;
if($j === 0){
--$x;
}elseif($j === 1){
++$x;
}elseif($j === 2){
--$z;
}elseif($j === 3){
++$z;
}
if(!$this->canFlowInto($x, $y, $z)){
continue;
}elseif($this->canFlowInto($x, $y, $z) and $this->level->getBlockDataAt($x, $y, $z) === 0){
continue;
}elseif($this->canFlowInto($x, $y - 1, $z)){
return $accumulatedCost;
}
if($accumulatedCost >= 4){
continue;
}
$realCost = $this->calculateFlowCost($x, $y, $z, $accumulatedCost + 1, $j);
if($realCost < $cost){
$cost = $realCost;
}
}
}
return $cost;
}
/**
* @param $xx
* @param $yy
* @param $zz
*
* @return array
*/
private function getOptimalFlowDirections($xx, $yy, $zz){
$flowCost = [0, 0, 0, 0];
$isOptimalFlowDirection = [0, 0, 0, 0];
for($j = 0; $j < 4; ++$j){
$flowCost[$j] = 1000;
$x = $xx;
$y = $yy;
$z = $zz;
if($j === 0){
--$x;
}elseif($j === 1){
++$x;
}elseif($j === 2){
--$z;
}elseif($j === 3){
++$z;
}
if(!$this->canFlowInto($x, $y, $z)){
continue;
}elseif($this->canFlowInto($x, $y, $z) and $this->level->getBlockDataAt($x, $y, $z) === 0){
continue;
}elseif($this->canFlowInto($x, $y - 1, $z)){
$flowCost[$j] = 0;
}else{
$flowCost[$j] = $this->calculateFlowCost($x, $y, $z, 1, $j);
}
}
$minCost = $flowCost[0];
for($i = 1; $i < 4; ++$i){
if($flowCost[$i] < $minCost){
$minCost = $flowCost[$i];
}
}
for($i = 0; $i < 4; ++$i){
$isOptimalFlowDirection[$i] = ($flowCost[$i] === $minCost);
}
return $isOptimalFlowDirection;
}
/**
* @param $x1
* @param $y1
* @param $z1
* @param $x2
* @param $y2
* @param $z2
* @param $decay
*
* @return int
*/
private function getSmallestFlowDecay($x1, $y1, $z1, $x2, $y2, $z2, $decay){
$blockDecay = $this->getFlowDecay($x1, $y1, $z1, $x2, $y2, $z2);
if($blockDecay < 0){
return $decay;
}elseif($blockDecay === 0){
//Nothing to do!
}elseif($blockDecay >= 8){
$blockDecay = 0;
}
return ($decay >= 0 && $blockDecay >= $decay) ? $decay : $blockDecay;
}
/**
* @param $x
* @param $y
* @param $z
*
* @return bool
*/
private function canNetherLavaStay($x, $y, $z){
$b = $this->level->getBlockIdAt($x, $y, $z);
return $b === Block::AIR;
}
/**
* @param $x
* @param $z
*
* @return int
*/
private function getHighestWorkableBlock($x, $z){
for($y = 127; $y >= 0; --$y){
$b = $this->level->getBlockIdAt($x, $y, $z);
if($b == Block::AIR){
break;
}
}
return $y === 0 ? -1 : $y;
}
}